Adam Ettenberger

Windows 8

Nov 30, 2012 - Dec 1, 2012
This is a game that was built in less than 23 hours by a team of four during "Imagine Cup 2013 @ RIT" winning second place. This is a 2D platformer built using CreateJS, PreloadJS, and SoundJS targeting Windows 8.

HTML5 / WebGL

Oct 6, 2012 - Oct 8, 2012
This project demonstrates deferred rendering to achieve 2D Metaballs. Deferred rendering is a technique where you render a scene multiple times using different shader to achieve a desired effect. In this demonstration, I am rendering points in the first pass and computing their gradient on the GPU, and the second pass is using an alpha threshold to give the desired look. This project also implemented gl-matrix to speed production.
Sept 23, 2012 - Oct 5, 2012
Using the GameObject/Component model in the WebGL example below, I have put together a 3D flocking simulation using Craig Reynolds' Boids Algorithm. This project also implemented gl-matrix to speed production.
Sept 2012
A Simple 3D WebGL demonstration using a GameObject/Component model. In this project I used a Javascript math library gl-matrix to speed production.